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November/December 1995 Hollow VoiceThis issue marks the end of a full year's worth of XYZZYnews and is also the largest one to date, with 32 pages in the print version. My New Year's resolutions for improving the 'zine include even larger issues, more timely mailing, and (perhaps) some full-color print pages. We'll see. On other fronts, the XYZZYnews Web site is getting beefed up -- and just in time too, because at my day job I'm switching hats to become managing editor of a techie-oriented magazine (same company, different publication) about the Web, called Web Developer. Some of the ideas I'm toying with for additional content for the XYZZYnews Web site include having audio or video clips of interviewees, opening screens for "Sneak Preview" games, and options for online gaming. Suggestions for additional online content are most definitely welcome. But I mention my job mainly to correct the mistaken impression that one Web site devoted to reviews of other sites has about XYZZYnews. The McKinley Internet Directory describes XYZZYnews as a magazine "about computer and video games, as the publisher/main writer does this for a living." (Where'd they get the bit about video games, BTW?) Well, it would be great to write about, tinker with, and review IF games all day, wouldn't it? In the meantime, though, this will remain my after-hours labor of love, and I'd like to just give you the briefest of introductions to what you'll find in this latest issue: there are several thought-provoking essays, including Graham Nelson's ruminations on Jigsaw and how readers identify (or fail to) with a game's central character, Doug Atkinson's long-awaited second part of his "Character Gender in Interactive Fiction" article, and Gareth Rees's views on approaching game design and analysis. I hope you find it all as compelling as I do. Until next issue, happy gaming! Eileen Mullin
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