SUMMER FICTION BONUS:
The Adventurer
by Tobias Lehtipalo
Previously published in the last two issues (1990:5 & 1991:1) of the now defunct Aventyr, the fanzine of the one-time Swedish Interactive Fiction Society, Svenska Aventyrsklubben, SAK.
Translated from Swedish by Martin Rundkvist.
Light shone weakly through the little window. Among the shadows
inside you could see a man who had collapsed over his keyboard. The
monitor glow flickered in front of him. The lower edge of the display
said "You die of starvation. Do you want to try again?"
Slowly the man at the computer started to move as the weak light
from the dusty window grew stronger. He laboriously got up, felt an
increasing hunger. Where was he? Wait, he was in a desert. He could
remember seeing a nasty lizard somewhere. He looked around and
spotted the bed; no, he must be wrong.
He scanned his surroundings in confusion. Wait, now he knew
where he was. How could he have missed it. Naturally he was in
Cleveland on a quest for a 1934 Ford headlight, or...
He had to find food, but how? He started opening the window
with a can opener, but realized that it was easier without it. He
picked up the bedsheets and tied them into a long rope. He handed
one end to his wife (who had just then walked in with a breakfast
tray) and then swung out the window. Heedless of his wife's
exclamations, he climbed the 75 centimeters to the ground.
Now he was at the driveway of a house. If he went north, he
would come to a road. To the east was a garden, but that way was
blocked by a fence. As a seasoned adventurer he immediately
started examining the place carefully even though it seemed
strangely familiar. In the flower bed he found a number of tulips,
and he pocketed one in case of emergency.
The adventurer went north and found himself at a road which led
away in two directions: east and west. He tried east and wandered
slowly along the road along rows of houses. Suddenly a pseudo-
intelligent being approached him. After a quick examination he
found that the creature had a baby carriage. He was now in a
situation critical to the success of his mission. Did he need a baby
carriage? The answer he arrived at was the only natural one for a
real adventurer: dunno! He tried giving the tulip to the creature,
which frightened it and caused it to run away down the street.
The man did not let this bother him but simply picked up the
slightly battered tulip and continued on his way. One by one he
examined a manhole, a streetlamp and a mailbox. In the mailbox he
found a letter, but was interrupted by the addressee before he had
read more than half of it. It was signed "Kronofogden"1, from which
he deduced that there must be a castle in the vicinity. He continued
hurriedly to evade the letter recipient who did not like people
reading his mail as well as two others in white smocks who appeared
out of nowhere.
In front of him loomed the castle. Shining letters right at the
middle spelled I.C.A.2 When he approached the doors they parted
almost without a sound and he entered an enormous hall.
Slowly, hesitantly, he started walking across the glossy floor. Long
rows of shelves towered above him on both sides and restricted his
movements. The shelves were filled with multi-colored cans bearing
various inscriptions. He took a can and examined it. It read "tomato
paste," followed by a couple of magic symbols consisting of
alternating white and black lines. He took the rest of the cans down
from the shelf, but found only dust behind them so he continued
walking. He spotted and grabbed a large bottle filled with a black
liquid that might come in handy if he got thirsty. The label said "soy
sauce".
Finally he saw the exit. All that barred his way was a lady sitting
at a long table where something moved. He tried passing her when
suddenly she yelled "Stop! Don't you try sneaking out without
paying!" and pointed at the bottle in his hand.
Now he had to find out what the lady wanted. He took inventory
of his belongings and decided that he could part with the tulip. No
good. The angry red flush increasing in the lady's face and her
penetrating stare made him drop the bottle and withdraw hastily.
He had the time however to put a coin in a machine at the exit,
which gave him a piece of paper. The number was probably a
combination for a safe, he was certain...
* * * * *
A statue stood at the middle of the marketplace. Like so many
others, the statue depicted a horseman with sword and was covered
with guano. Below it stood a man acting strangely. Sweat trickled
down his forehead as he tried to turn the statue to point its arm in
some other direction.
Finally he gave up and sat down, winded and frustrated, on the
plinth. He looked around with empty gaze. He saw some houses, a
church, a fountain and -- aha -- a black hole.
An orange-dressed workman raised his eyebrows in
consternation as he saw our friend dive into the manhole and
disappear into the darkness.
Carefully the adventurer made his way along the tunnel. Some
half-forgotten memory made him expect to find an entrance to the
palace of the Sultan or something along those lines. At intervals he
yelled "kweepa," jumped a bit, and clapped his hands. These were all
simple security measures. Now and then he could hear little splashes
and frightened rats swimming away.
Suddenly a thin line of light from a hatch high above him
appeared. He opened the hatch and climbed up, but to his
disappointment found himself in a back-yard. A board fence ran
between two large houses to the north and an imposing building
stood to the south. The door of the building was open, but the
adventurer naturally climbed through a window that stood slightly
ajar.
Shelf after shelf of books filled the room from floor to ceiling. The
adventurer carefully pulled out a book at random, but nothing
happened. He started systematically to pull out the rest of the books
from the shelf. When he got out the book "Martin's Desserts," a title
that reminded him of something, something finally happened. A
voice started to speak. He turned to see if someone was standing
behind him, but did not see anyone. After a moment, however, he
realized that he was facing the same way as before. When he turned
again, slower this time, he saw that the voice belonged to a
bespectacled man who continued:
-- May I help you?
The adventurer considered the question and said:
-- Librarian, give me small yellow card.
-- I think that could be arranged, said the man, if you would
please tell me your social security number, name and address.
The adventurer considered this for a while and then took a piece
of paper out of his pocket.
-- 4326, he said hopefully.
-- I'm sure there must be more figures, smiled the man with the
glasses.
Our friend then decided to concentrate on other problems. To the
librarian's great surprise, he left the room.
The room he entered was even larger than the previous one. The
sun shone through a glass dome over some chairs surrounded by
plants. Here, too, were books in abundance. He took out "Kite-Flying
101", "How to Spell-Bind your Listeners" and a set of headphones
from a boy who had fallen asleep in one of the chairs.
He stopped for a moment and read a magic word on a green-
glowing sign at the door. Before fleeing from the little boy who
threatened him with his stick, and the man in glasses who had
discovered all the books he had pulled down, he managed to snare
the green "exit" sign.
The sun was shining from a clear blue sky. The adventurer
wandered aimlessly through deserted streets. He should have drawn
a map. He found an abandoned house and decided to investigate it.
He entered the door which was adorned with posters in some foreign
language. When he entered the large hall that filled part of the house
the floor suddenly collapsed, and he fell into the basement.
In the dim light he saw old chairs, a bicycle, a ladder, another
bicycle, two couches, an easy chair, an electrical outlet, a rat and a
rusty food processor. But he saw no readily apparent exit. When he
examined the room he found that the door was behind the two
couches, one of the bicycles and the rat. He took inventory of what he
had at hand and considered the situation.
After a while he got an idea. It was all really ridiculously simple:
all he had to do was to connect the "exit" sign to the outlet so the
light would come on. Then he could just walk out.
Sadly, his logical solution did not work. No door appeared.
Apparently he had to try some other, more far-fetched solution, like
raising the ladder to the hole and climbing out. Back on the street,
slightly annoyed that the bicycles were too large to get through the
hole, he went toward a canal he could barely make out between the
houses.
A boat was bobbing at the quay. Ducks were hungrily devouring
half-eaten cheese sandwiches. The boat's controls consisted of a mass
of levers and gauges, but after a couple of hours our friend got it
running and steered away slowly along the western quay.
About 10 meters forward the canal took a sharp turn.
Instinctively he increased his speed as he approached the turn. He
flew, hair fluttering, through the curve and landed in a kitchen that
seemed strangely familiar. He tied the boat to the kitchen table and
threw out some debris through the hole in the wall.
Apparently he had been here before. A corridor led to a room
where his wife was standing. She held a rope made of bed sheets tied
together and seemed surprised. He sat down at a flickering monitor
that said:
What do you want to do now?
You have:
A piece of paper with the figures 4326, a book, a book, a set of
head-phones and a green electric sign.
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