Newsbriefs
AOL Joins Federation, but
the Sailing Isn't All Smooth
This June, AOL members got their first taste of a text-based, multi-
player RPG with the beta launch of "Federation."
A MUD-like scenario already familiar to many Internetters (on
GEnie, for example, the game has flourished for years), Federation
takes place in a futuristic imbroglio of interstellar trade and politics.
As players sign on, their first tasks are to bribe an official to obtain a
ship permit and then go into debt to purchase a spaceship. Players
then need to hire themselves out for jobs--hauling cargo, for
example--to pay off their creditors.
By completing a number of such jobs, players can earn enough
Imperial Groats (the game's currency) to rise in rank. As players
climb the virtual social ladder, they abandon cargo hauls for trading
on the galactic exchanges. Next come simulations where players build
factories to produce their own goods, then create and oversee their
own planets. The ultimate rank is that of a politically suave Duke
overseeing a group of planets.
The AOL version of this cyber-capitalistic game combines text-
based chat gaming with libraries of maps and hint files, and lessons
in politics, economics, and player cooperation. Federation members
can create elaborate personas of either gender, complete with
detailed descriptions that will be incomprehensible to nonplayers.
Socializing and networking with fellow gamers can have good payoffs
for wheeling and dealing for your mutual benefit.
There's a demonstrable interest in Federation, perhaps in the RPG
genre as a whole, on AOL--at last count, there were over 4,000
downloads of the Federation FAQ since late May. But the Federation
forum has already undergone some drastic revisions in its short
tenure on AOL. If the message boards are any indication, the
enthusiasm of many players is being tempered by frustration over
interactions with some of the game "hosts" and confusion over some
of the game's reorganization, rule changes, and missing player
profiles. For example, game hosts may log on as Federation hosts, but
they may also log on in character and as such be indistinguishable
from other players. New players griped that these game hosts were
unfairly altering the prime directive in a sense, by using their
knowledge of answers to puzzles to affect other players'
performance.
But the game's organizers appear to be making efforts to
encourage more newbies to join the game by soliciting experienced
players to act as "greeters" and by posting an extensive FAQ and
messages for "newbods." The Federation game is still in beta, so
hopefully an ironed-out version that makes it to an official release
will help lessen the learning curve for AOL members.
-- Greg Soultanis
July/August Top 10 Picks
for IF on the World Wide Web
Encyclopedia Frobbozica, hypertext version
http://www.spies.com/harrison/frobozz.html
Night -- A graphical, interactive murder mystery
http://www.compulink.co.uk/arc/night/night.htm
Adventure (Web interface by Yuval Fisher)
http://inls.ucsd.edu/y-bin/adventure
Ron's IF Page
http://www.webcom.com/~rwhe/if-links.html
Nexor's Game/Adventure Page
http://pubweb.nexor.co.uk/public/mac/archive/data/game/adventure/index.html
MURC, IRC's Answer to MUDs
http://www2.novagate.com/murc/
Infocom Homepage (by Peter Scheyen)
http://www.csd.uwo.ca/~pete/Infocom/
The BoReD Page
http://www.rain.org/~doctorx/bored
The Unending Addventure
http://www.addventure.com/addventure/game2/
Interactive Media Theory Seminar
http://www-leland.stanford.edu/~xinwei/pub/img/img.html
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