from XYZZYnews #20
Scott Adams: Storytelling in Computer Games -- Past, Present, and Future
Scott Adams, creator of the classic computer game "Adventureland," visited the University of Wisconsin--Eau Claire on May 3, 2001 for a
panel on "Storytelling and Computer Games: Past, Present and Future." Dennis G. Jerz and Matt Hoy compiled full-text transcripts and audio downloads of a two-hour panel.
Listen to the online audio!
- Play "Adventureland" with Scott
- Parser fun with the "Adventureland"
- Scott's first night on EverQuest
- Scott on violence in computer games
- Scott is "100% against Napster"
The complete transcripts can be found -- and will continue to be updated
as necessary -- at http://www.uwec.edu/jerzdg/orr/articles/IF/adams/. Browse the table of contents below for highlights...
Table of Contents
- Brief History of Interactive Fiction
Dennis G. Jerz offers a brief history of narrative gaming, and discusses how
game development affects electronic
- Scott Adams Speaks
Scott plays "Adventureland" with the audience, describes the technical
restrictions on computers in the late 70s, and explains the value of user-testing interactive works.
- Panelists; Audience Q and A
Scott discusses "Half-Life," "Deus Ex," "EverQuest," and
- Panelist Jake Okun on commercial first-person shooters
- Parser fun with the "Adventureland" bear
- Panelist Amanda Fullan on being a newbie IF author
- Panelist David Shih on "Pyramids of Doom" (1981 or 1982)
- Scott gives his take on violence in games; Napster and copyright
- Audience Q and A (Cont'd.)
The social element of gaming, vs. the story-and-puzzle elements. Scott predicts that,
within 5 years, game-creation utilities will simplify designing. Jake on game mods. More
on non-linear storytelling. Character development in "Daggerfall." The
assassination of Lord British on "Ultima." The mid-1990s IF renaissance.
"The Longest Journey." Selling game
items for real money.
XYZZYnews #20 Contents