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IF in 1996: The Year in Review
by C.E. Forman
You liked it so much last year that it's back again!
The first thing you'll notice is that this year's column is significantly
longer than 1995's. This is due to both a more meticulous recording
of details on my part, and a substantial increase in the number of
details to meticulously record.
By the way, happy anniversary to everyone! Our favorite hobby
turned 20 years old last year!
I can't help but comment on how much the IF community has grown
in just a couple of years. When I first discovered r.*.i-f, TADS was the
hands-down preferred language, Inform 5.2 had just been released,
Curses was the hottest game on the archive, Busted was the only
other major Inform release out there, and I seem to recall an
inordinate number of posts about "phone calls from the future" (what
was that thread about anyway?). Was all this really only two years
ago?
At any rate, I now give you... 1996, the year in IF.
January
The Broken String, a punk-rock TADS adventure, becomes the first IF
release of the new year.
This year's IF competition is announced. The final deadline is set for
September 31. Vote counters and beta-testers are selected, with the
first beta session in May.
February
Four new TADS adventures (Frustration, Golden Fleece, The Holy
Grail, and The Mission) are uploaded to GMD by Jim MacBrayne.
Acorn User magazine announces that Graham Nelson will be writing a
monthly column on adventure games and Inform.
March
To celebrate Graham Nelson's new column, Acorn User magazine
announces an Inform competition. The deadline is set for the end of
summer, and Graham is appointed as judge.
SpiritWrak, Dan Yu's Enchanter-esque adventure set in the Zork
Universe, becomes the first new Inform title of 1996.
Neil deMause's time-travel/history adventure Lost New York is
released.
Bob Newell uploads the IF Authorship System FAQ.
Activision unveils Zork Nemesis for both DOS and Windows 95
platforms. The Macintosh version is due out later this year, as is a
port of Return to Zork for the Sega Saturn. Planetfall 2, announced
early last year, still floats in software limbo.
April
Gumshoe, an Inform detective story by Mike Oliphant, reaches the IF
archive.
Version 2.1 of Kent Tessman's Hugo compiler is released.
Gerry Kevin "Whizzard" Wilson announces that voting for the IF competition will begin October 15 and end October 31.
On the third anniversary of the Inform language (April 30th), Graham Nelson unveils the source code and manuals for Inform 6. Executable versions for various platforms follow shortly afterwards.
May
IFers discover rumors of "Zork: The Movie" on a film studio's Web
site detailing planned projects. The film, if made, has an expected
release date of 1998.
June
Andrew C. Plotkin releases the Bergman-esque Inform game So Far.
Version 2.0 of the Frotz Z-Machine interpreter (which supports sound
and graphics) is uploaded to GMD.
Activision announces its new IF compilation, Infocom Masterpieces.
This new package includes all the games in Lost Treasures of
Infocom (LTOI) 1 and 2 except Hitchhiker's Guide to the Galaxy and
Shogun; Activision no longer holds the rights to publish these
adaptations of Douglas Adams' and James Clavell's work. This
collection includes the elusive Leather Goddesses of Phobos, which
was left out of the LTOI collections. Most noteworthy is the inclusion
of the top three 1995 competition games in both the TADS and
Inform categories, plus a manual penned by Gerry Kevin Wilson.
July
David Kinder joins Volker Blasius as co-maintainer of the IF archive
at GMD.
High-Energy Software -- the distributor of TADS -- is closed down.
Mike Roberts announces that TADS will be released as freeware, with
the manual.
Hugo version 2.2 is completed and released.
August
Super AGT, an expanded version of David Malmberg's and Mark
Welch's adventure language, is announced as a work-in-progress.
One year after the release of MST3K1, the MST3K1 Silver Screen
Edition is uploaded to GMD.
Andrew Plotkin spearheads production of an IF CD-ROM containing
all the major IF releases, shareware and freeware.
September
An interpreter to play Level 9 ("The Other Infocom") text adventure games is uploaded to the archive, and receives very favorable attention.
Inform 6.04 and 6.05 are completed.
Graham Nelson announces the winners in Acorn User's I-F
competition. The top three entries were BSE, by Chris Smith (1st
place); The Wedding, by Neil Brown (2nd place); and Leopold the
Minstrel, by Jamie Murphy (3rd place). Runners-up included
Transporter, by Andrew Laker; Wearing the Claw, by Paul O'Brian;
and Black'n'White Rag, by Jonathan Nowell.
Activision announces that the long-delayed Planetfall 2: The Search
for Floyd will in fact be completed. Steve Meretzky, author of
Planetfall and Stationfall, is off the project, and the plot and design
have undergone complete revisions.
Due to problems with the beta-testers' FTP site, the IF competition
deadline is pushed back from September 31st to October 10th.
October
The IF competition deadline is again moved back, this time to
October 15th.
Time: All Things Come to an End, a time-travel Inform game by
Andrew Phillips, is unveiled.
AGiliTy, the first interpreter allowing AGT games to run under non-
DOS platforms, is released.
The original TADS C source code is uploaded to the IF archive at GMD,
along with the full manual.
The 1996 IF competition entries are uploaded. Voting begins on
October 20th, with the deadline for votes set for November 30th, and
winners and prizes to be announced the first week of December.
The Wedding, the second-place winner in Graham Nelson's Inform
contest, arrives at the GMD archive. The first-place winner, BSE,
follows not far behind.
November
TADS creator Michael Roberts releases Perdition's Flames, originally a
commercial game, as freeware.
MaxTADS becomes the first independent TADS run-time interpreter.
Computer Gaming World names Zork as the all-time best adventure
game, and 13th on its all-time best games list.
Return to Karn, an Inform-based sequel to a Dr. Who episode, by
Patrick Wigfull, appears on the IF archive.
Night at the Computer Center, an Inform game by Bonnie
Mierzejewska, is released.
Gareth Rees uploads the source code for Christminster, along with
Release 4 of the game.
December
Votes are tallied, and Kevin Wilson posts the results of the 1996 IF
Competition. The top three places are claimed by The Meteor, the
Stone and a Long Glass of Sherbet, by Graham Nelson; Tapestry, by
Dan Ravipinto; and Delusions, by C.E. Forman (that's me, that's me!).
Filling fourth through sixth place are Small World, by Andrew
Pontious; Kissing the Buddha's Feet, by Leon Lin; and Fear by Chuan-
Tze Teo.
Sierra Online's newsletter praises TADS as a design system,
suggesting that writing a text adventure is a good step toward a job
as a professional game designer.
Inform 6.1 and the 6/3 library are published, making Inform
multilingual. According to r.a.i-f posts, work has begun on
translations to Italian, Russian and German.
XYZZYnews announces the first annual XYZZY awards. Voting is in
effect until February 1, 1997.
General Trends
Interest in IF has grown substantially over the past 12 months.
There was a far more active competition this year, with 26 entries
compared with 12 in 1995. As Magnus Olsson put it, "I have a feeling
that it's changed character a bit, being no longer an underground
movement but rather something on the fringe of the mainstream. I
also have a -- rather vague -- feeling that we've reached some sort
of break-even; that we don't need to be so concerned about the
survival of the genre at the moment."
Almost no one would argue this, and it does lend some degree of
validity to Graham Nelson's criticism of the acronym "SPAG." During
the second quarter of the year, there was even some discussion
about the possibility of having too much IF, after a large number
releases -- Broken String, the four Jim MacBrayne games, Lost New
York, SpiritWrak and Gumshoe -- all within a four-month period.
1996 saw the release of 46 I-F games, far surpassing 1995's 21
entries. Increased traffic on r.*.i-f has also furthered the growth of
open commentary and criticism, and in fact a number of full-length
reviews were posted to r.g.i-f earlier in the year. Baf's Guide, the
web's largest collection of I-F reviews, has seen updates on a more-
or-less regular basis.
On the language front, Kent Tessman's Hugo compiler is starting to
get the recognition it deserves. More than once the benefits of this
easy-to-use language have cropped up in the perpetual "TADS versus
Inform" debate. The SoftWorks AGT compiler also made quite a
comeback this year, with a couple of AGT competition entries and
numerous whispered works-in-progress, not to mention the AGiliTy
tools that finally allow AGT games to break free of the confines of a
PC-exclusive environment. Use of David Baggett's WorldClass library
for TADS is also up from last year.
Though 1996 was a slower year for Z-machine developments than
1995, it wouldn't do to ignore Frotz as the generally-accepted new
standard for Z-machine interpreters, nor should we overlook
MaxTADS as a significant bridge to new platforms. Where Infocom
excavations hit a dry spell, Level 9 has sprung forward with two
major releases of the first L9 interpreter.
Variety of discussions peaked out this year, with long-running,
dominant threads including:
- Puzzle-less interactive fiction
The topic was brought up throughout the year, but Joe Mason's In
the End was the primary target of post-competition commentary on
this issue. It didn't place high, and whether it was actually "puzzle-
less" was also debated (as many players had to guess at the author's
intentions), leaving the question of the feasibility of full-length
puzzle-less I-F unanswered.
- The nature of IF
Threads concerning the identity of an IF game also dominated the
groups, with topics ranging from which type of IF is the most "real";
to whether IF, by definition, is a game; to what IF has the potential to
be. The contrast of the player as himself/herself versus the player as
a generic character filled bandwidth in droves.
- "Preachiness," or messages in games
Two competition entries, Tapestry and, to a lesser extent Delusions,
brought this thread out full-throttle during the year's fourth quarter.
- Linearity
With its multifaceted story, complex situations and pure
entertainment value, Andrew Phillips' Time: All Things Come to an
End breathed new life into an I-F style thought long-dead: the single-
path, linear-plot adventure.
- IF collectibles
It's hard to call something less than 20 years old an antique, but IF's
20th anniversary seemed to spark a renewed interest in collecting
the original Infocom game packages. Perhaps rec.collecting.int-fiction
is just around the corner?
On the Horizon
Now comes the fun part: what the future holds. Rather than attempt
to speculate further on where IF in general is going, I thought I'd
provide a sneak peek at some titles that may or may not be just
around the corner. Keep your eyes open for (at least some) of the
following in 1997:
Akorny
Avalon
Bast
Djinn!
Logomancer
Losing Your Grip
Moondials
Sangsarawardha
Scimitar
Shelton
Sphere
Stuck Mid-Game
Wanderer
Once again, thanks to all the IFers who provided details and offered
suggestions for this article!
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